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 Football Manager 2010

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SmileY
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Join date : 2009-11-09

Football Manager 2010 Empty
PostSubject: Football Manager 2010   Football Manager 2010 Icon_minitimeMon Nov 09, 2009 8:42 am

Come October the terraces will be alive with Football Manager fever once more, as wannabe gaffers attempt to guide their team to the top of the table. As the latest instalment enters its final pre-season phase we were lucky enough to spend some serious hands-on time with the game.

Football Manager 2010 Football-manager-2010-20090914030816471

Unlike last year, where an ultimately disappointing 3D match engine was trumpeted by a lavish TV advertising campaign, the build-up to this year's iteration has been relatively low key. Indeed, rival management sim Championship Manager has somewhat stolen FM's thunder with its innovatiative - or desperate, as some might say - pay-what-you-want pricing policy generating reems of publicity.

In contrast the fairly quiet pre-release chatter around FM10 has centred on a host of smaller improvements, the most obvious of which is the streamlined user interface that promises to be a "complete navigational overhaul". The usual side navigation bar has been replaced by a tab at the top of the screen, plus there are a handful of fresh-looking skins designed to make the usual smorgasbord of stats and info assaulting your eyes a little easier to digest.




It's all part of Sports Interactive's perpetual - and, if we're honest, so far pretty unsuccessful - mission to open out the mind-bendingly complex management franchise to new, novice users. On first viewing these new changes certainly alter the look of the game, with the pared-down skins lessening the game's unappealing spreadsheet presentation. However, at this stage we cannot really see how the navigational switch-around makes it any easier for new users to plot their way through the game, with some of FM's more confusing elements - such as the match day cycle - remaining unchanged.

One new aspect that did make a big difference to the day-to-day management experience was the 'backroom advice' feature, which enables players to call a behind-the-scenes meeting with coaching staff. Your minions will then make suggestions or observations they think will be beneficial to the club, such as 'Your players have low concentration' or 'Your squad is too old.' You're then able to either ignore or listen to their advice; if you choose the latter your coach will do his best to get your players to focus more on future matches, and so on.

It's a natural extention of last year's assistant manager feature, which we loved. Indeed, learning how to delegate is now an increasingly important part of management, although how useful the backroom advice feature will prove in the long term remains to be seen.

Football Manager 2010 366-5735947IEUC603519M
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